Into the Hollow – Devlog: We Did the Thing!
Into the Hollow » Devlog
Into the Hollow – Devlog : We Did the Thing
After 4 days of sweat, powering through C#, and torch-fueled madness...
Into the Hollow is LIVE!
This game was built in Unity by one very tired, very determined human (ayyyooo), with help from Wubs and a couple friends, some beers, and several haunted debugging sessions.
Things I worked on that were notable:
-
A responsive torch system with fuel
Emission maps for the evil eyes
Particle system stuff
- Different types of lighting (no shadows though, oddly enough)
Creepy canyon stuff (fun with prefab spawns and terrain)
A menu that doesn’t crash (anymore, anyways)
Huge thanks to everyone who supported this little journey haha.
Play it. Yell at it. Tell your friends. Or don’t. But.... please do, and Thanks again!
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